Titanfall ($60) starts with some 1960s stock footage of rockets. There is a voiceover. From what we can understand, a group called the militia is battling a group called the IMC. Then we’re in the game, running on walls, and that stuff doesn’t matter anymore.
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This is Titanfall‘s big bet: that players, so intent on shooting really big weapons at really big robots, won’t care that the game lacks any sort of discernible plot or campaign. And it works, to an extent. The action is unparalleled, in a chaotic, frenetic way similar to Halo‘s Big Team Battle.
Each player controls a human “pilot” character that can call in a robotic titan via airdrop every four minutes, give or take a few seconds based on kills — the more kills you get, the shorter the wait. Both titans and pilots have classes that possess different weapons, mods and powerups. The benefit of being a pilot is that you get a special set of parkour skills that allow you to run on walls and jump from rooftop to rooftop. Even for a beginner, it’s easy to bounce from one obstacle to the next — a gameplay aspect that seems like it would take a while to learn quickly becomes an afterthought.
The benefit of being a titan is that you’re a giant robot. Those who played Halo will be familiar with the basic battle concept: most of the time, you’re on foot, but every once in a while, you get into a powerful vehicle that allows you to wreak havoc until someone finally brings you down. However, it’s important to note that in Halo, when your vehicle explodes, you die. In Titanfall, you have the option to eject, which propels you high over the map and allows the action to continue. On any given map, a decent Titanfall player usually dies between five and ten times, while in Halo, that number very often climbs up into the teens.
This is strange, considering Titanfall‘s pilot health system takes a note from Call of Duty‘s one-shot-one-death system rather than Halo’s shield system. Still, even though it’s technically easier to get killed in Titanfall, the use of embarrassingly easy-to-avoid AI grunts paired with the ability to call in a titan greatly extends life expectancy.
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