“Some writers are only born to help another writer to write one sentence,” wrote Ernest Hemingway. The gist of that idea can be applied to modern video games and their influences. The relatively young medium swirls with some new ideas and plenty borne of past works, found in places both ambiguous and subtle, from gameplay to aesthetics to those things as nebulous as spirit, feel and tone. In an industry that is both hugely profitable and undergoing a creative renaissance, titles are plentiful, newcomers are many, and competition is ever growing, resulting in a huge push to be new, different, or simply the next link in the evolution of gaming. That almost always involves taking a look over one’s shoulder at what came before.
Amid the splintering of genres into specific subgenres aimed at specific gamers — Rocket League for multiplayer nerds, Starcraft for compulsive competitors, art games for creatives, phone games for commuters, FPS’s for bros, and vintage reboots for nostalgics — it’s hard to see the mess of vintage games that inspired one game in the mess of modern games. Mostly, it depends who you ask. We talked to five influencers within gaming, magazines, movies and more and asked them to reveal the games that most influenced them, old and new.
John Romero
Director, designer, programmer, developer: Wolfenstein 3D, Doom, Quake
Editor’s Note: When people think of influential first-person shooters — today’s most commercial successful genre — they think of Wolfenstein 3D, Doom, and Quake, all of which were created and designed by John Romero in the early 1990s. Romero has gone on to other projects, but it’s his popularization of the 3D shooter that he’s remembered for. This is the man who coined the term “Team Deathmatch,” after all.