The Sundance Film Festival may have started out as the place where independent movie dreams came true, but as with many other forward-thinking institutions, it has adapted with the times. The rise of documentaries over the past two decades — driven not only by box office success, but also by more online distribution outlets like Netflix, Hulu, and Amazon Instant Video — means that non-fiction movies are now taking many of the top prizes at the festival. The ubiquity and progress of technology has also found its way to Sundance, and unlike, say, a tech conference that showcases the gee-whiz aspects of a new device, technology or format, Sundance still focuses on how technology can be used to tell a story, whether it’s via social media, online webisodes, drones, smartphone apps, or virtual reality (VR).
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But one indie principle that runs through the festival as much today as it did in the past is the idea of low budgets. “Try to keep a lid on the budget so you can have realistic expectations for success”, said Mark and Jay Duplass at a panel discussion at the Airbnb Haus. “The whole ecosystem needs to stay in business.” No surprise, then, that these Sundance veterans were the producers behind one of the most talked-about features at the festival, Tangerine, a Kickstarter-funded feature that was shot entirely on three iPhones with the $8 Filmic Pro app.
Sundance’s New Frontiers track focused more overtly on technology and its influence in the film arts. VR featured prominently here, but rather than the video-game-meets-Hollywood-action-blockbuster-style demos at CES, SXSW and other tech conferences, the VR at Sundance was in many cases solidly indie and storytelling-focused. No surprise, then, that Oculus chose to announce its Oculus Story Studio VR storytelling unit here, as well as show a few projects.
All this next-gen storytelling wasn’t just fictional — some of the more compelling projects were documentaries in VR format.
Some of the most captivating VR work was by Felix and Paul Studios for Samsung Gear VR. In Wild – the Experience, inspired by Wild, the movie, viewers sit in a forest clearing sandwiched between Laura Dern and Reese Witherspoon, having a conversation. Even more mesmerizing and realistic is Herders, a series of 360-degree scenes featuring Mongolian sheepherders and Native Americans, in which the viewer is sitting in the middle of a yurt while Mongolian cuisine is cooked and others sip and eat all around, while another is set in the middle of a field on a hill as horses walk all around the viewer. It’s alternately trippy, dreamy and realistic.
Also cool: Birdly, a full-body contraption in which the viewer lies face-down flat and put their arms in moveable wing-like controllers that must be flapped in the real world to control the flying in the virtual, city skyline experience.